product
4942848Anisotropic Filteringhttps://www.gandhi.com.mx/anisotropic-filtering-6610000561018/phttps://gandhi.vtexassets.com/arquivos/ids/4495309/image.jpg?v=6385060170395000007979MXNOne Billion KnowledgeableInStock/Ebooks/<p><strong>What is Anisotropic Filtering</strong></p><p>Anisotropic filtering is a technique used in three-dimensional computer graphics that is used to improve the picture quality of textures on surfaces of computer graphics that are viewed at oblique viewing angles with regard to the camera. This technique is especially useful in situations when the projection of the texture seems to be non-orthogonal.</p><p><strong>How you will benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Anisotropic filtering</p><p>Chapter 2: Texture mapping</p><p>Chapter 3: Texture filtering</p><p>Chapter 4: Mipmap</p><p>Chapter 5: Supersampling</p><p>Chapter 6: Spatial anti-aliasing</p><p>Chapter 7: Per-pixel lighting</p><p>Chapter 8: Rendering (computer graphics)</p><p>Chapter 9: Texture compression</p><p>Chapter 10: Anti-aliasing</p><p>(II) Answering the public top questions about anisotropic filtering.</p><p>(III) Real world examples for the usage of anisotropic filtering in many fields.</p><p><strong>Who this book is for</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Anisotropic Filtering.</p>...4683368Anisotropic Filtering7979https://www.gandhi.com.mx/anisotropic-filtering-6610000561018/phttps://gandhi.vtexassets.com/arquivos/ids/4495309/image.jpg?v=638506017039500000InStockMXN99999DIEbook20246610000561018_W3siaWQiOiI1YWFmM2Q2Yi1jNjg1LTQwYTYtYWVjNS04NDJlMDQ4MGNmZGYiLCJsaXN0UHJpY2UiOjg1LCJkaXNjb3VudCI6MCwic2VsbGluZ1ByaWNlIjo4NSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6IklwcCIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDUtMDZUMTI6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d6610000561018_<p><strong>What is Anisotropic Filtering</strong></p><p>Anisotropic filtering is a technique used in three-dimensional computer graphics that is used to improve the picture quality of textures on surfaces of computer graphics that are viewed at oblique viewing angles with regard to the camera. This technique is especially useful in situations when the projection of the texture seems to be non-orthogonal.</p><p><strong>How you will benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Anisotropic filtering</p><p>Chapter 2: Texture mapping</p><p>Chapter 3: Texture filtering</p><p>Chapter 4: Mipmap</p><p>Chapter 5: Supersampling</p><p>Chapter 6: Spatial anti-aliasing</p><p>Chapter 7: Per-pixel lighting</p><p>Chapter 8: Rendering (computer graphics)</p><p>Chapter 9: Texture compression</p><p>Chapter 10: Anti-aliasing</p><p>(II) Answering the public top questions about anisotropic filtering.</p><p>(III) Real world examples for the usage of anisotropic filtering in many fields.</p><p><strong>Who this book is for</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Anisotropic Filtering.</p>...6610000561018_One Billion Knowledgeablelibro_electonico_6610000561018_6610000561018Fouad SabryInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/content2connect_drm-epub-3fae8c9f-73c3-4d2e-b840-c54d813e46d2.epub2024-05-04T00:00:00+00:00One Billion Knowledgeable