product
701855ArtsIT, Interactivity and Game Creationhttps://www.gandhi.com.mx/artsit-interactivity-and-game-creation-1/phttps://gandhi.vtexassets.com/arquivos/ids/822277/8843ef30-5cb0-4387-8787-677cc807abe8.jpg?v=63833636239127000019252139MXNSpringer Nature SwitzerlandInStock/Ebooks/<p>This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022.</p><p>The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.</p>...697166ArtsIT, Interactivity and Game Creation19252139https://www.gandhi.com.mx/artsit-interactivity-and-game-creation-1/phttps://gandhi.vtexassets.com/arquivos/ids/822277/8843ef30-5cb0-4387-8787-677cc807abe8.jpg?v=638336362391270000InStockMXN99999DIEbook20239783031289934_W3siaWQiOiI0MmY0NmFhMS1jNWRiLTRiZDMtODIwOS04MzU4ZTA1M2VmNGMiLCJsaXN0UHJpY2UiOjIwNzUsImRpc2NvdW50IjoyMDcsInNlbGxpbmdQcmljZSI6MTg2OCwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMTEtMTRUMTg6MDA6MDBaIiwidG8iOiIyMDI0LTExLTMwVDIzOjU5OjU5WiIsInJlZ2lvbiI6Ik1YIiwiaXNQcmVvcmRlciI6ZmFsc2V9LHsiaWQiOiJkOWMzZDU3OC04OTI0LTRkMDctYTdjMS05MDM0MGYzNTBjNWQiLCJsaXN0UHJpY2UiOjIxNTgsImRpc2NvdW50IjoyMTYsInNlbGxpbmdQcmljZSI6MTk0MiwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMTItMDFUMDA6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9783031289934_<p>This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022.</p><p>The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.</p>...9783031289934_Springer Nature Switzerlandlibro_electonico_d380b5f0-7b35-3783-9633-2435ecab2231_9783031289934;9783031289934_9783031289934InglésMéxico2023-04-01T00:00:00+00:00Springer Nature Switzerland