product
4435871Blender 2.79 for Digital Artistshttps://www.gandhi.com.mx/blender-2-79-for-digital-artists-9781942689690/phttps://gandhi.vtexassets.com/arquivos/ids/4115812/image.jpg?v=638443277343400000410410MXNCADCIM TechnologiesInStock/Ebooks/<p>Blender 2.79 for Digital Artists text book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the textbook introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features.<br />This book will help you unleash your creativity, thus helping you create stunning 3D models. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises.</p><p>Following are the additional features of this book:</p><p>Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system.</p><p>The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.</p><p>The first page of every chapter summarizes the topics that are covered in it.</p><p>Step-by-step instructions that guide the users through the learning process.</p><p>Additional information is provided throughout the book in the form of notes and tips.</p><p>Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.</p><p>Technical support by contacting techsupport@cadcim.com.</p><p>Brief Table of Contents</p><p>Chapter 1: Introduction to Blender Interface<br />Chapter 2: Working with Mesh Primitives<br />Chapter 3: Working with Curve Primitives<br />Chapter 4: Working with Modifiers<br />Chapter 5: Digital Sculpting Techniques<br />Chapter 6: Working with Materials - I<br />Chapter 7: Working with Materials - II<br />Chapter 8: Lights and Cameras<br />Chapter 9: Basics of Rigging and Animation<br />Chapter 10: Rigid Body Dynamics<br />Chapter 11: Working with Particles<br />Index</p>...4464702Blender 2.79 for Digital Artists410410https://www.gandhi.com.mx/blender-2-79-for-digital-artists-9781942689690/phttps://gandhi.vtexassets.com/arquivos/ids/4115812/image.jpg?v=638443277343400000InStockMXN99999DIEbook20249781942689690_W3siaWQiOiJmNWJkZDk5ZS1iNzI4LTQyYjUtOWE4ZC01NzVjZTA3YzNjMTUiLCJsaXN0UHJpY2UiOjM3NywiZGlzY291bnQiOjAsInNlbGxpbmdQcmljZSI6Mzc3LCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiSXBwIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNC0xMS0xOFQxNjowMDowMFoiLCJ0byI6IjIwMjQtMTEtMzBUMjM6NTk6NTlaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX0seyJpZCI6ImY1ZjVhZTZmLTJjMjEtNDhjNS05ZTIxLTgzYmU0ZjIxYzgxMyIsImxpc3RQcmljZSI6NDAwLCJkaXNjb3VudCI6MCwic2VsbGluZ1ByaWNlIjo0MDAsImluY2x1ZGVzVGF4Ijp0cnVlLCJwcmljZVR5cGUiOiJJcHAiLCJjdXJyZW5jeSI6Ik1YTiIsImZyb20iOiIyMDI0LTEyLTAxVDAwOjAwOjAwWiIsInJlZ2lvbiI6Ik1YIiwiaXNQcmVvcmRlciI6ZmFsc2V9XQ==9781942689690_<p>Blender 2.79 for Digital Artists text book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the textbook introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features.<br />This book will help you unleash your creativity, thus helping you create stunning 3D models. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises.</p><p>Following are the additional features of this book:</p><p>Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system.</p><p>The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.</p><p>The first page of every chapter summarizes the topics that are covered in it.</p><p>Step-by-step instructions that guide the users through the learning process.</p><p>Additional information is provided throughout the book in the form of notes and tips.</p><p>Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.</p><p>Technical support by contacting techsupport@cadcim.com.</p><p>Brief Table of Contents</p><p>Chapter 1: Introduction to Blender Interface<br />Chapter 2: Working with Mesh Primitives<br />Chapter 3: Working with Curve Primitives<br />Chapter 4: Working with Modifiers<br />Chapter 5: Digital Sculpting Techniques<br />Chapter 6: Working with Materials - I<br />Chapter 7: Working with Materials - II<br />Chapter 8: Lights and Cameras<br />Chapter 9: Basics of Rigging and Animation<br />Chapter 10: Rigid Body Dynamics<br />Chapter 11: Working with Particles<br />Index</p>...9781942689690_CADCIM Technologieslibro_electonico_9781942689690_9781942689690Sham TickooInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/draft2digital_ipp-epub-90c9883d-0350-4f0f-ba6b-8e79896e292b.epub2024-01-24T00:00:00+00:00CADCIM Technologies