product
1425489Build Stunning Real-time VFX with Unreal Engine 5https://www.gandhi.com.mx/build-stunning-real-time-vfx-with-unreal-engine-5/phttps://gandhi.vtexassets.com/arquivos/ids/1203818/d4570a84-fc7b-42ec-8eb9-4508c420ffda.jpg?v=638841525643870000https://gandhi.vtexassets.com/arquivos/ids/1203003/d4570a84-fc7b-42ec-8eb9-4508c420ffda.jpg?v=638337604204200000739821MXNPackt PublishingInStock/Ebooks/1411019Build Stunning Real-time VFX with Unreal Engine 5739821https://www.gandhi.com.mx/build-stunning-real-time-vfx-with-unreal-engine-5/phttps://gandhi.vtexassets.com/arquivos/ids/1203818/d4570a84-fc7b-42ec-8eb9-4508c420ffda.jpg?v=638841525643870000https://gandhi.vtexassets.com/arquivos/ids/1203003/d4570a84-fc7b-42ec-8eb9-4508c420ffda.jpg?v=638337604204200000InStockMXN99999DIEbook20239781801078726_W3siaWQiOiJhN2Q2MGNkMS00MGM0LTQ1ZjItOTgyYi03ODAzMWIxNGQ5NDciLCJsaXN0UHJpY2UiOjgyMSwiZGlzY291bnQiOjgyLCJzZWxsaW5nUHJpY2UiOjczOSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDQtMDhUMTY6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781801078726_<p><strong>Confidently create professional real-time particle systems and particle asset creation workflows for games using Niagara and Unreal Engine 5</strong></p><h4>Key Features</h4><ul><li>Create stunning particle systems in Unreal Engine 5 using Niagara to make your games pop</li><li>Level up your VFX skills and enhance your employability in a competitive market</li><li>Build various particle system projects to reinforce your learning and practice your new knowledge</li></ul><h4>Book Description</h4><p>No game would be complete without visual effects (VFX), and you can make your games sing with stunning particle systems so that it stands out from the common herd.</p><p>Build Stunning Real-time VFX with Unreal Engine 5 is here to help you use Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5, without a line of code.</p><p>This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5s VFX system. You wont just learn the theory, though: throughout the book, youll build a series of mini-projects to put your particle system knowledge to the test. Youll move onto advanced topics, such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and youll finish the book off with two projects that will bring everything together into a neat little package.</p><p>By the end of the book, you will understand that professional real-time particle system workflows have a better chance of being employed in a studio using Unreal Engine 5 thanks to your great knowledge of particle systems.</p><h4>What you will learn</h4><ul><li>Brush up your vector mathematics skills</li><li>Access and create namespaces in Niagara</li><li>Add a Niagara system to a Blueprint actor</li><li>Create a particle system with dynamic inputs</li><li>Publish a custom module so team members can use it</li><li>Enable your particle emitters to communicate using event handlers</li><li>Make your character disintegrate with particle effects</li><li>Build realistic flocks of birds for your scenes</li></ul><h4>Who This Book Is For</h4><p>This book would be useful to visual effects artists transitioning to real-time virtual production workflow as well as beginners wanting to learn Niagara for games and other real-time applications. This book will also benefit game programmers, 3D generalists, game designers who are interested in adding VFX for their game and metaverse projects. You will need to have a basic understanding of Unreal Engine 5 and be familiar with layout, materials and lighting in Unreal Engine and have some basic knowledge of blueprints.</p><h4>Table of Contents</h4><ol><li>Getting Started with Unreal Engine Particles System Frameworks</li><li>Understanding Particle System Concepts</li><li>Niagara Concept and Architecture</li><li>Building Our First Niagara System</li><li>Diving into Emitter-System Hierarchy and Overrides</li><li>Exploring Dynamic Inputs</li><li>Creating Custom Niagara Modules</li><li>Events and Event Handlers</li><li>Debugging workflow in Niagara</li><li>Controlling Niagara Particles using Blueprints</li><li>Implementing Character disintegration effect and bird flocking behaviour</li></ol>(*_*)9781801078726_<p><strong>Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5</strong></p><h4>Key Features</h4><ul><li>Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5</li><li>Level up your VFX skills and enhance your employability in a competitive market</li><li>Build various particle system projects to reinforce your learning and put your new knowledge into practice</li></ul><h4>Book Description</h4><p>While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5without a line of code.</p><p>This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5s VFX system. Throughout the book, youll build a series of mini projects that will put your particle system knowledge to the test. As you advance, youll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.</p><p>By the end of this VFX book, youll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.</p><h4>What you will learn</h4><ul><li>Brush up your vector mathematics skills</li><li>Access and create namespaces in Niagara</li><li>Add a Niagara system to a Blueprint actor</li><li>Create a particle system with dynamic inputs</li><li>Publish a custom module for your team members to use</li><li>Create Niagara Scratch modules</li><li>Enable your particle emitters to communicate using event handlers</li><li>Control Niagara systems using Blueprint public variables</li></ul><h4>Who this book is for</h4><p>This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.</p>...(*_*)9781801078726_<p><b>Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5</b></p><h2>Key Features</h2><ul><li>Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5</li><li>Level up your VFX skills and enhance your employability in a competitive market</li><li>Build various particle system projects to reinforce your learning and put your new knowledge into practice</li></ul><h2>Book Description</h2>While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5s VFX system. Throughout the book, youll build a series of mini projects that will put your particle system knowledge to the test. As you advance, youll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, youll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.<h2>What you will learn</h2><ul><li>Brush up your vector mathematics skills</li><li>Access and create namespaces in Niagara</li><li>Add a Niagara system to a Blueprint actor</li><li>Create a particle system with dynamic inputs</li><li>Publish a custom module for your team members to use</li><li>Create Niagara Scratch modules</li><li>Enable your particle emitters to communicate using event handlers</li><li>Control Niagara systems using Blueprint public variables</li></ul><h2>Who this book is for</h2><p>This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.</p>...9781801078726_Packt Publishinglibro_electonico_bddc113a-ec7d-3045-b5dc-df84dd42d2c7_9781801078726;9781801078726_9781801078726Hrishikesh AndurlekarInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-a9cc019b-1166-4c00-aa3f-b590a6d55217.epub2023-05-30T00:00:00+00:00Packt Publishing