product
134304Extra Liveshttps://www.gandhi.com.mx/ecdd083b-ca40-3215-9112-a498309a459f/phttps://gandhi.vtexassets.com/arquivos/ids/1599101/5bef17e6-63aa-46e4-bcc3-9ff0995d7571.jpg?v=638338441378200000308308MXNPenguin Random House Audio Publishing GroupInStock/Audiolibros/<p>Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as <em>Far Cry 2, Left 4 Dead, BioShock,</em> and <em>Oblivion</em> for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.</p><p>Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.</p><p><em>Extra Lives</em> is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gamingbut he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissells descent into the world of <em>Grand Theft Auto IV</em>, a game whose themes mirror his own increasingly self-destructive compulsions.</p><p>Blending memoir, criticism, and first-rate reportage, <em>Extra Lives</em> is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, <em>Extra Lives</em> is required reading.</p>...135734Extra Lives308308https://www.gandhi.com.mx/ecdd083b-ca40-3215-9112-a498309a459f/phttps://gandhi.vtexassets.com/arquivos/ids/1599101/5bef17e6-63aa-46e4-bcc3-9ff0995d7571.jpg?v=638338441378200000InStockMXN99999DIAudiolibro20109780307736987_W3siaWQiOiI0YTFmNzU0ZS01YWYwLTQ1MDQtYjgzZC1kMTc1YjRiNWQ2NWYiLCJsaXN0UHJpY2UiOjI4MiwiZGlzY291bnQiOjAsInNlbGxpbmdQcmljZSI6MjgyLCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiV2hvbGVzYWxlIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNC0xMS0yMVQyMTowMDowMFoiLCJ0byI6IjIwMjQtMTEtMzBUMjM6NTk6NTlaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZSwiaXNFbGlnaWJsZUZvckNyZWRpdFRyaWFsIjp0cnVlLCJjcmVkaXRQdXJjaGFzZVByaWNlIjoxfSx7ImlkIjoiZjgxYmI0NmYtNGJlNi00ODIwLWFjYWEtNzdlNTE4NWY1YjJiIiwibGlzdFByaWNlIjozMDAsImRpc2NvdW50IjowLCJzZWxsaW5nUHJpY2UiOjMwMCwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMTItMDFUMDA6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZSwiaXNFbGlnaWJsZUZvckNyZWRpdFRyaWFsIjp0cnVlLCJjcmVkaXRQdXJjaGFzZVByaWNlIjoxfV0=9780307736987_<p>Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as <em>Far Cry 2, Left 4 Dead, BioShock,</em> and <em>Oblivion</em> for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.</p><p>Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.</p><p><em>Extra Lives</em> is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gamingbut he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissells descent into the world of <em>Grand Theft Auto IV</em>, a game whose themes mirror his own increasingly self-destructive compulsions.</p><p>Blending memoir, criticism, and first-rate reportage, <em>Extra Lives</em> is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, <em>Extra Lives</em> is required reading.</p>9780307736987_Penguin Random House Audio Publishing Groupaudiolibro_ecdd083b-ca40-3215-9112-a498309a459f_9780307736987;9780307736987_9780307736987Tom BissellInglésMéxicoNoMINUTE2010-06-08T00:00:00+00:00Penguin Random House Audio Publishing Group