product
2791984Environment Art in the Game Industryhttps://www.gandhi.com.mx/environment-art-in-the-game-industry-9781000471991/phttps://gandhi.vtexassets.com/arquivos/ids/3078679/8f7a4809-461d-4e80-a4ab-bcb7075aec32.jpg?v=63838485102360000012921292MXNCRC PressInStock/Ebooks/<p>This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.</p><p>Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.</p><p>This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.</p><p>Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.</p>...2728278Environment Art in the Game Industry12921292https://www.gandhi.com.mx/environment-art-in-the-game-industry-9781000471991/phttps://gandhi.vtexassets.com/arquivos/ids/3078679/8f7a4809-461d-4e80-a4ab-bcb7075aec32.jpg?v=638384851023600000InStockMXN99999DIEbook20219781000471991_W3siaWQiOiJiMjI3MTYyOC1iNzU3LTRlZmItYjBhYS1iOTAzMjZhMzVlZmIiLCJsaXN0UHJpY2UiOjExMjksImRpc2NvdW50IjowLCJzZWxsaW5nUHJpY2UiOjExMjksImluY2x1ZGVzVGF4Ijp0cnVlLCJwcmljZVR5cGUiOiJXaG9sZXNhbGUiLCJjdXJyZW5jeSI6Ik1YTiIsImZyb20iOiIyMDI0LTEwLTMwVDE5OjAwOjAwWiIsInRvIjoiMjAyNC0xMS0zMFQyMzo1OTo1OVoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfSx7ImlkIjoiMzYxMDk3MWQtMzI0Yi00YjBkLWE0NTctMmNjOWIwYTVmNTgwIiwibGlzdFByaWNlIjoxMTk5LCJkaXNjb3VudCI6MCwic2VsbGluZ1ByaWNlIjoxMTk5LCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiV2hvbGVzYWxlIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNC0xMi0wMVQwMDowMDowMFoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfV0=9781000471991_<p>This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.</p><p>Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.</p><p>This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.</p><p><strong>Henry Kelly</strong> is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.</p>9781000471991_CRC Presslibro_electonico_23ab0dbc-1485-3c3f-b4d3-1ad5e4bad737_9781000471991;9781000471991_9781000471991Henry KellyInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/taylorandfrancis-epub-28de4d3b-0cf1-4f7b-b022-dadf0944414f.epub2021-11-04T00:00:00+00:00CRC Press