product
796282Game Development Patterns with Unreal Engine 5https://www.gandhi.com.mx/game-development-patterns-with-unreal-engine-5/phttps://gandhi.vtexassets.com/arquivos/ids/4038567/1f4b9dfd-704f-43c8-8365-70ce1a84fcc7.jpg?v=638424252718700000591657MXNPackt PublishingInStock/Ebooks/792933Game Development Patterns with Unreal Engine 5591657https://www.gandhi.com.mx/game-development-patterns-with-unreal-engine-5/phttps://gandhi.vtexassets.com/arquivos/ids/4038567/1f4b9dfd-704f-43c8-8365-70ce1a84fcc7.jpg?v=638424252718700000InStockMXN99999DIEbook20249781803246185_W3siaWQiOiJjNjZlYTU3ZC0xZjc4LTQyMmUtYjc0YS03YmVmOTViNjU1N2UiLCJsaXN0UHJpY2UiOjY1NywiZGlzY291bnQiOjY2LCJzZWxsaW5nUHJpY2UiOjU5MSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDktMjVUMTY6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781803246185_<p><strong>Improve your games code to make it more readable, reusable, modular and optimized following design patterns, and enhance your overall use of C with Unreal Engine</strong></p><h4>Key Features</h4><ul><li>Explore the fascinating world of design patterns and their application to game development in Unreal Engine 5</li><li>Learn how to translate code from Blueprint to C to produce performant solutions for your games development</li><li>Discover best practices for clean code and apply them to Unreal Engine 5 and C</li></ul><h4>Book Description</h4><p>Design patterns are a series of tools and practices by which we can learn to write faster and easier to work with code. With this book, you will explore a range of design patterns and how they can be applied to projects developed in Unreal Engine 5.</p><p>The book begins by exploring the key principles which underpin code and develop an understanding of the concepts, challenges, and key benefits of using patterns in your code. Well then move on to identifying patterns which are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight and Spatial Partitioning, then explore some of the existing tool sets which embody patterns in their design and usage including Component, Behaviour Tree and Update. Youll then start to develop a series of gameplay use cases through C to implement a range of design patterns including Interface and Event based Observers to build a decoupled communications hierarchy and explore Singleton, Command and State, as well as Behavioural Patterns, Template, Subclass Sandbox and Type Object. The final section of the book will introduce the use of design patterns for optimization including Dirty Flag, Data Locality and Object Pooling.</p><p>By the end of this book, you will be able to design systems with the perfect C/Blueprint blend for maintainable and scalable systems.</p><h4>What you will learn</h4><ul><li>Understand what a design pattern is and why it is useful</li><li>Understand the layers within UE5 and how they work together</li><li>Develop an understanding of the relationship between C code and Blueprint in Unreal Engine 5</li><li>Translate code from Blueprint to C in Unreal Engine 5</li><li>Understand design patterns found within existing Unreal Engine 5 functions</li><li>Explore design patterns to understand their purpose and application within Unreal Engine 5</li><li>Creatively apply design patterns to existing code to simplify common problems</li><li>Apply best practice principles for clean code</li></ul><h4>Who This Book Is For</h4><p>If you are a beginner or intermediate game developer who is working with Unreal Engine and would like to improve your C coding practices, this book will help you produce clean, reusable code using design patterns. The book will cover introductory tasks to show the key fundamentals of using Unreal Engine 5 however learning Unreal Engine from scratch is not the purpose of this book. You would benefit from having some experience of the Unreal Engine but deep working knowledge is not required as activities will introduce the tools and features when needed.</p><h4>Table of Contents</h4><ol><li>Understanding Unreal Engine 5 and its layers</li><li>Hello Patterns</li><li>UE5 patterns in action: Double Buffer, Flyweight and Spatial Partitioning</li><li>Premade Patterns in UE5: Component, Behaviour Tree and Update Method</li><li>Forgetting Tick</li><li>Clean communication: Interface and Event Observer patterns</li><li>A perfectly decoupled system</li><li>Building Design Patterns: Singleton, Command and State</li><li>Structuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type Object</li><li>Optimisation Through Patterns</li></ol>(*_*)9781803246185_<p><b>Improve your games code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C with Unreal Engine</b></p><h2>Key Features</h2><ul><li>Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development</li><li>Translate code from Blueprint to C to implement performant solutions in game development</li><li>Build a decoupled communications hierarchy and become a better game developer</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Design patterns serve as a toolkit of techniques and practices that enable you to write code thats not only faster, but also more manageable. With this book, youll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. Youll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, youll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, youll start developing a series of gameplay use cases in C to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. Youll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, youll be proficient in designing systems with the perfect C/Blueprint blend for maintainable and scalable systems.<h2>What you will learn</h2><ul><li>Grasp the essence of design patterns and their inherent utility</li><li>Understand the layers within UE 5 and how they work together</li><li>Identify the relationship between C code and Blueprint in Unreal Engine 5</li><li>Recognize the design patterns found within existing Unreal Engine 5 functions</li><li>Explore design patterns to understand their purpose and application within Unreal Engine 5</li><li>Creatively apply design patterns to existing code to overcome common challenges</li></ul><h2>Who this book is for</h2><p>If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but dont fret if your knowledge isnt in-depth; the book will introduce tools and features as needed.</p>...9781803246185_Packt Publishinglibro_electonico_33468e59-8ffb-3b6b-b0f5-42f4e710dc70_9781803246185;9781803246185_9781803246185Tom OliverInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-d8d9e650-08b0-4841-82ed-2d2ef3080e95.epub2024-01-05T00:00:00+00:00Packt Publishing