product
1805924Game Development with Blender and Godothttps://www.gandhi.com.mx/game-development-with-blender-and-godot/phttps://gandhi.vtexassets.com/arquivos/ids/248924/171a49f4-235a-4bc9-b8af-ea56d9b3552d.jpg?v=638848371645000000886985MXNPackt PublishingInStock/Ebooks/<p><b>Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games</b></p><h2>Key Features</h2><ul><li>Learn how to create, rig, and animate 3D low-poly models in Blender</li><li>Discover the 3D workflow of Godot Engine and understand how to enhance your models</li><li>Use modeling and game design skills to create a dynamic point-and-click game</li></ul><h2>Book Description</h2>Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until theyre game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, youll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.<h2>What you will learn</h2><ul><li>Discover what low-poly modeling is and why it matters</li><li>Understand how to use materials, shaders, and textures in your models</li><li>Explore how to render and animate a scene in Blender</li><li>Focus on how to export Blender assets and import them into Godot</li><li>Use 3D low-poly models in Godot to create fun games</li><li>Design a dynamic and easy-to-navigate game world</li><li>Explore how to interact with the game via interfaces</li><li>Understand how to export your game for Windows</li></ul><h2>Who this book is for</h2><p>This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.</p>...1776669Game Development with Blender and Godot886985https://www.gandhi.com.mx/game-development-with-blender-and-godot/phttps://gandhi.vtexassets.com/arquivos/ids/248924/171a49f4-235a-4bc9-b8af-ea56d9b3552d.jpg?v=638848371645000000InStockMXN99999DIEbook20229781801812511_W3siaWQiOiI0YzEwOTc4OS0zMzQyLTRhNDMtYTU0Yy1jODFmYTg4ZjI4MzYiLCJsaXN0UHJpY2UiOjk4NSwiZGlzY291bnQiOjk5LCJzZWxsaW5nUHJpY2UiOjg4NiwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjUtMDYtMDZUMTg6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781801812511_<p><strong>Understand how to utilize the 3D modeling software and an advanced game engine to create a seamless workflow between the two and produce dynamic games</strong></p><h4>Key Features</h4><ul><li>Learn how to create, rig, and animate 3D low-poly models in Blender</li><li>Discover the 3D workflow of Godot Engine and understand how to enhance your models</li><li>Use modeling and game design skills to create a dynamic point-and-click game</li></ul><h4>Book Description</h4><p>Game Development with Godot and Blender is a comprehensive introduction for those who are new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, engaging games.</p><p>This book will start by focusing on what low-poly modeling actually is, before diving into using Blender to create, rig, and animate our models. We will also make sure that these assets are game-ready, making it easy for you to import them into Godot and use your assets effectively and efficiently. Then, in Godot, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.</p><p>By the end of the book, you will have a seamless workflow between Blender and Godot which is specifically geared towards game development and will have created a point-and-click adventure game following our instructions and guidance.</p><p>Beyond this point, you should be able to take these newly acquired skills and create your own 3D games from conception to completion!</p><h4>What you will learn</h4><ul><li>Discover what low-poly modeling is and why it matters</li><li>Understand how to use materials, shaders, and textures in your models</li><li>Learn how to render and animate a scene in Blender</li><li>Know how to export Blender assets and import them into Godot</li><li>Use 3D low-poly models in Godot to create fun games</li><li>Design a dynamic and easy to navigate the game world</li><li>Explore how to interact with the game via interfaces</li><li>Learn how to export your game for Windows</li></ul><h4>Who This Book Is For</h4><p>This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the Inspector panel, create scenes, add scripts to game objects etc. Previous experience with Blender is helpful but not required</p><h4>Table of Contents</h4><ol><li>Creating Low-poly Models</li><li>Building Materials and Shaders</li><li>Adding and Creating Textures</li><li>Adjusting Cameras and Lights</li><li>Setting up Animation & Rigging</li><li>Exporting Blender Assets</li><li>Importing Blender Assets into Godot</li><li>Adding Sound Assets</li><li>Designing the Level</li><li>Making Things Look Better with Lights & Shadows</li><li>Creating the User Interface</li><li>Interacting with the World through Camera & Character Controllers</li><li>Finishing with Sound and Animation</li><li>Conclusion</li></ol>...(*_*)9781801812511_<p>Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book Description Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until theyre game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, youll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion. What you will learn Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.</p>...(*_*)9781801812511_<p><b>Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games</b></p><h2>Key Features</h2><ul><li>Learn how to create, rig, and animate 3D low-poly models in Blender</li><li>Discover the 3D workflow of Godot Engine and understand how to enhance your models</li><li>Use modeling and game design skills to create a dynamic point-and-click game</li></ul><h2>Book Description</h2>Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until theyre game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, youll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.<h2>What you will learn</h2><ul><li>Discover what low-poly modeling is and why it matters</li><li>Understand how to use materials, shaders, and textures in your models</li><li>Explore how to render and animate a scene in Blender</li><li>Focus on how to export Blender assets and import them into Godot</li><li>Use 3D low-poly models in Godot to create fun games</li><li>Design a dynamic and easy-to-navigate game world</li><li>Explore how to interact with the game via interfaces</li><li>Understand how to export your game for Windows</li></ul><h2>Who this book is for</h2><p>This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.</p>...9781801812511_Packt Publishinglibro_electonico_550c54f5-1b2c-36a1-91e3-b30f710c133f_9781801812511;9781801812511_9781801812511Kumsal ObuzInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-16d746e7-68e5-473c-9a37-d57565b3de18.epub2022-09-30T00:00:00+00:00Packt Publishing