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1501665Gaming The Interwar: How Naval War College Wargames Tilted the Playing Field for the U.S. Navy During World War II - Molding Mahan, War Plan Orange, Fhttps://www.gandhi.com.mx/gaming-the-interwar-how-naval-war-college-wargames-tilted-the-playing-field-for-the-u-s-navy-during-world-war-ii-molding-mahan-war-plan-orange-fleet-problems-feedback-solomons-peleliu-samar-1/phttps://gandhi.vtexassets.com/arquivos/ids/605974/5f117aab-0a8d-4856-a066-2f6ae79652eb.jpg?v=6383354837471700009595MXNProgressive ManagementInStock/Ebooks/<p>Professionally converted for accurate flowing-text e-book format reproduction, this unique book examines the use of wargaming by the Navy during World War II.</p><p>Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargamings value so much, an entire building was dedicated to conducting the curriculums games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWCs wargames to the fleet.</p><p>Wargames directly benefited the U.S. Navys interwar Fleet Exercises. The exercises were the pinnacle of the fleets annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newports theories and the war plans requirements (which the exercises were built to test). World War II was the ultimate test of Newports lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWCs strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.</p><p>CHAPTER 1 INTRODUCTION CHAPTER 2 WHY WARGAMING? Educational Military Gaming A Brief History The War Colleges Interwar Games CHAPTER 3 THE EVOLUTION OF THE ENEMY If Not Red, Then Orange The Games Effect On War Plan Orange Additional Children of the Game CHAPTER 4 THE FLEET EXERCISE The Fleet Problems Test the Navy Similarities and Differences What Else Was Learned? The Feedback Loop Molding Mahan, In Time For War CHAPTER 5 THE GAMES CARRY OVER The Solomons:1484696Gaming The Interwar: How Naval War College Wargames Tilted the Playing Field for the U.S. Navy During World War II - Molding Mahan, War Plan Orange, F9595https://www.gandhi.com.mx/gaming-the-interwar-how-naval-war-college-wargames-tilted-the-playing-field-for-the-u-s-navy-during-world-war-ii-molding-mahan-war-plan-orange-fleet-problems-feedback-solomons-peleliu-samar-1/phttps://gandhi.vtexassets.com/arquivos/ids/605974/5f117aab-0a8d-4856-a066-2f6ae79652eb.jpg?v=638335483747170000InStockMXN99999DIEbook20169781311737083_W3siaWQiOiI3YWJjZmFjZC0yOGQ5LTQ3NmMtOWE1MC1jNzUyMGI2MTA2M2MiLCJsaXN0UHJpY2UiOjk1LCJkaXNjb3VudCI6MCwic2VsbGluZ1ByaWNlIjo5NSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6IklwcCIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDUtMThUMTE6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781311737083_<p>Professionally converted for accurate flowing-text e-book format reproduction, this unique book examines the use of wargaming by the Navy during World War II.</p><p>Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargamings value so much, an entire building was dedicated to conducting the curriculums games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWCs wargames to the fleet.</p><p>Wargames directly benefited the U.S. Navys interwar Fleet Exercises. The exercises were the pinnacle of the fleets annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newports theories and the war plans requirements (which the exercises were built to test). World War II was the ultimate test of Newports lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWCs strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.</p><p>CHAPTER 1 INTRODUCTION CHAPTER 2 WHY WARGAMING? Educational Military Gaming A Brief History The War Colleges Interwar Games CHAPTER 3 THE EVOLUTION OF THE ENEMY If Not Red, Then Orange The Games Effect On War Plan Orange Additional Children of the Game CHAPTER 4 THE FLEET EXERCISE The Fleet Problems Test the Navy Similarities and Differences What Else Was Learned? The Feedback Loop Molding Mahan, In Time For War CHAPTER 5 THE GAMES CARRY OVER The Solomons: Tactical Issues Peleliu: Too Rigid a Path? Samar: Spirit of the Underdog The Aftermath of the Wargames CHAPTER 6 CONCLUSION What Works? What Doesnt Work? And So</p>...9781311737083_Progressive Managementlibro_electonico_20c4971b-77d6-3ff0-bbde-9fb827db6550_9781311737083;9781311737083_9781311737083Progressive ManagementInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/smashwords-epub-256fe1b5-cf40-4a83-9ca5-a9e2f7434d95.epub2016-05-10T00:00:00+00:00Progressive Management