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603033GUERRERAS Y PRINCESAShttps://www.gandhi.com.mx/guerreras-y-princesas/phttps://gandhi.vtexassets.com/arquivos/ids/4371797/9788494826801.jpg?v=638448240818870000225450MXNRedbookInStock/Libros/Arte//Libros/The video game industry is the youngest entertainment industry with the largest room to grow. In addition, it has understood how to integrate women into its universe as both players and protagonists. Looking at the games that appear in this book, one will see how the role of the heroine has changed. From originally being damsels of distress to becoming the fighting, powerful protagonists of later games, David Martínez outlines the history of women in video games.602822GUERRERAS Y PRINCESAS225450https://www.gandhi.com.mx/guerreras-y-princesas/phttps://gandhi.vtexassets.com/arquivos/ids/4371797/9788494826801.jpg?v=638448240818870000InStockMXN1FITapa dura1a Edición20189788494826801_The video game industry is the youngest entertainment industry with the largest room to grow. In addition, it has understood how to integrate women into its universe as both players and protagonists. Looking at the games that appear in this book, one will see how the role of the heroine has changed. From originally being damsels of distress to becoming the fighting, powerful protagonists of later games, David Martínez outlines the history of women in video games.9788494826801_Redbook9788494826801_978849482680119.5000x25.0000x1.8000David MartínezEspañolEspaña25219.500025.0000890.00001.8000Redbook