product
1036065Immersion Into Virtual Realityhttps://www.gandhi.com.mx/immersion-into-virtual-reality/phttps://gandhi.vtexassets.com/arquivos/ids/788528/7eba0883-8027-4ad6-8338-98146bbdc081.jpg?v=638336221418270000129129MXNOne Billion KnowledgeableInStock/Ebooks/<p><strong>What Is Immersion Into Virtual Reality</strong></p><p>Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception.</p><p><strong>How You Will Benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Immersion (virtual reality)</p><p>Chapter 2: Multimedia</p><p>Chapter 3: Virtual reality</p><p>Chapter 4: Augmented reality</p><p>Chapter 5: Mixed reality</p><p>Chapter 6: Head-mounted display</p><p>Chapter 7: Metaverse</p><p>Chapter 8: Virtual reality therapy</p><p>Chapter 9: 360-degree video</p><p>Chapter 10: Projection augmented model</p><p>Chapter 11: Astronaut training</p><p>Chapter 12: Oculus Rift</p><p>Chapter 13: zSpace (company)</p><p>Chapter 14: Windows Mixed Reality</p><p>Chapter 15: Virtual reality headset</p><p>Chapter 16: VR positional tracking</p><p>Chapter 17: Virtual reality in primary education</p><p>Chapter 18: Virtual reality game</p><p>Chapter 19: Virtual reality applications</p><p>Chapter 20: Immersive learning</p><p>Chapter 21: Cinematic virtual reality</p><p>(II) Answering the public top questions about immersion into virtual reality.</p><p>(III) Real world examples for the usage of immersion into virtual reality in many fields.</p><p>(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality technologies.</p><p><strong>Who This Book Is For</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.</p>...1030324Immersion Into Virtual Reality129129https://www.gandhi.com.mx/immersion-into-virtual-reality/phttps://gandhi.vtexassets.com/arquivos/ids/788528/7eba0883-8027-4ad6-8338-98146bbdc081.jpg?v=638336221418270000InStockMXN99999DIEbook20226610000384846_W3siaWQiOiI5NWZjMmFkNi1hODdjLTRjNTAtYjEwMy0yOWNjZTFkOTBhNDkiLCJsaXN0UHJpY2UiOjEyOSwiZGlzY291bnQiOjAsInNlbGxpbmdQcmljZSI6MTI5LCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiSXBwIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNS0wNy0wMlQwNzowMDowMFoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfV0=6610000384846_<p><strong>What Is Immersion Into Virtual Reality</strong></p><p>Virtual reality (VR) gives users the impression that they are physically present in a setting that does not exist in the real world. The user of the virtual reality system is immersed in visuals, sounds, and other stimuli that together form an immersive whole environment, which is responsible for the creation of the perception.</p><p><strong>How You Will Benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Immersion (virtual reality)</p><p>Chapter 2: Multimedia</p><p>Chapter 3: Virtual reality</p><p>Chapter 4: Augmented reality</p><p>Chapter 5: Mixed reality</p><p>Chapter 6: Head-mounted display</p><p>Chapter 7: Metaverse</p><p>Chapter 8: Virtual reality therapy</p><p>Chapter 9: 360-degree video</p><p>Chapter 10: Projection augmented model</p><p>Chapter 11: Astronaut training</p><p>Chapter 12: Oculus Rift</p><p>Chapter 13: zSpace (company)</p><p>Chapter 14: Windows Mixed Reality</p><p>Chapter 15: Virtual reality headset</p><p>Chapter 16: VR positional tracking</p><p>Chapter 17: Virtual reality in primary education</p><p>Chapter 18: Virtual reality game</p><p>Chapter 19: Virtual reality applications</p><p>Chapter 20: Immersive learning</p><p>Chapter 21: Cinematic virtual reality</p><p>(II) Answering the public top questions about immersion into virtual reality.</p><p>(III) Real world examples for the usage of immersion into virtual reality in many fields.</p><p>(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of immersion into virtual reality technologies.</p><p><strong>Who This Book Is For</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of immersion into virtual reality.</p>...6610000384846_One Billion Knowledgeablelibro_electonico_fee66331-7671-3aa0-8fce-996baf14bb8f_6610000384846;6610000384846_6610000384846Fouad SabryInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/content2connect_drm-epub-03e7858b-fd33-4190-91ba-30ca94014a40.epub2022-08-03T00:00:00+00:00One Billion Knowledgeable