product
1081861Mastering Graphics Programming with Vulkanhttps://www.gandhi.com.mx/mastering-graphics-programming-with-vulkan/phttps://gandhi.vtexassets.com/arquivos/ids/714284/7331e449-7006-4ab9-b569-6023fa3f3815.jpg?v=638335914183000000665739MXNPackt PublishingInStock/Ebooks/1074896Mastering Graphics Programming with Vulkan665739https://www.gandhi.com.mx/mastering-graphics-programming-with-vulkan/phttps://gandhi.vtexassets.com/arquivos/ids/714284/7331e449-7006-4ab9-b569-6023fa3f3815.jpg?v=638335914183000000InStockMXN99999DIEbook20239781803230207_W3siaWQiOiIzYmUxZmI4MC02MWFkLTQ3OGYtYWQwMi00MDI3MGM1YzE2NmEiLCJsaXN0UHJpY2UiOjczOSwiZGlzY291bnQiOjc0LCJzZWxsaW5nUHJpY2UiOjY2NSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDUtMjJUMTc6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781803230207_<p><strong>Implement next-generation 3D graphics, get familiar with real-time ray tracing techniques, and leverage advanced Vulkan features by industry experts</strong></p><h4>Key Features</h4><ul><li>Develop high performance rendering techniques in Vulkan</li><li>Automate some of the more tedious aspects (i.e. pipeline layouts and resource barriers) when using Vulkan</li><li>Understand how to take advantage of Mesh shaders and Ray tracing in Vulkan</li></ul><h4>Book Description</h4><p>Vulkan is now an established and flexible multi platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback.</p><p>Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.</p><p>In Mastering Graphics Programming with Vulkan, you will begin by developing the foundations of a rendering framework. You will learn how to leverage advanced Vulkan features to write a modern rendering engine. You will understand how to automate resource binding and dependencies. You will then take advantage of GPU driven rendering to scale the size of your scenes and finally, you will get familiar with ray tracing techniques that will improve the visual quality of your rendered image.</p><p>By the end of this book, you will have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state of the art results. The framework developed in this book will be the starting point for all your future experiments.</p><h4>What you will learn</h4><ul><li>Understand resources management and modern bindless techniques</li><li>Understand how a frame graph works and what advantages it provides</li><li>Get a grip on how GPU driven rendering works</li><li>Learn how to render many lights efficiently</li><li>Discover how to integrate variable rate shading</li><li>Understand the benefits and limitations of Temporal Anti-Aliasing</li><li>Understand how to leverage Ray-Tracing to improve render quality</li></ul><h4>Who This Book Is For</h4><p>This book is for professional or hobbyist graphics and game developers who would like to gain more in-depth knowledge about how to write a modern and performant rendering engine in Vulkan.</p><p>Users should be already familiar with basic concepts of graphics programming (that is, matrices, vectors, etc.) and have basic knowledge of Vulkan.</p><h4>Table of Contents</h4><ol><li>Introducing the Raptor Engine</li><li>Improving Resources Management</li><li>Unlocking Multi-Threading</li><li>Render graph: from theory to implementation</li><li>Variable rate shading - improving frame render times</li><li>Next generation geometry rendering: mesh shaders and GPU culling</li><li>Rendering many lights with clustered deferred rendering</li><li>Rendering many lights with clustered deferred rendering</li><li>Lights and shadows</li><li>Implementing particle effects on the GPU</li><li>Implementing volumetric effects</li><li>Improving frame quality with temporal anti-aliasing</li><li>Revisiting shadows with ray tracing</li><li>Improving global illumination with ray tracing</li><li>Improving reflections with ray tracing</li></ol>...(*_*)9781803230207_<p><b>Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts</b></p><h2>Key Features</h2><ul><li>Develop high-performance rendering techniques in Vulkan</li><li>Automate some of the more tedious aspects like pipeline layouts and resource barriers</li><li>Understand how to take advantage of mesh shaders and ray tracing</li></ul><h2>Book Description</h2>Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, youll begin by developing the foundations of a rendering framework. Youll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. Youll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, youll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, youll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.<h2>What you will learn</h2><ul><li>Understand resources management and modern bindless techniques</li><li>Get comfortable with how a frame graph works and know its advantages</li><li>Explore how to render efficiently with many light sources</li><li>Discover how to integrate variable rate shading</li><li>Understand the benefits and limitations of temporal anti-aliasing</li><li>Get to grips with how GPU-driven rendering works</li><li>Explore and leverage ray tracing to improve render quality</li></ul><h2>Who this book is for</h2><p>This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.</p>...(*_*)9781803230207_<p><b>Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone</b></p><h2>Key Features</h2><ul><li>Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions</li><li>Delve into advanced graphics programming by taking advantage of Vulkans cutting-edge features, including mesh shaders and ray tracing</li><li>Optimize your engine without reinventing the wheel</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, youll focus on building a high-performance rendering engine from the ground up. Youll explore Vulkans advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, youll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, youll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether youre developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkans full potential.<h2>What you will learn</h2><ul><li>Understand resources management and modern bindless techniques</li><li>Get comfortable with how a frame graph works and know its advantages</li><li>Explore how to render efficiently with many light sources</li><li>Discover how to integrate variable rate shading</li><li>Understand the benefits and limitations of temporal anti-aliasing</li><li>Get to grips with how GPU-driven rendering works</li><li>Explore and leverage ray tracing to improve render quality</li></ul><h2>Who this book is for</h2><p>This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.</p>...9781803230207_Packt Publishinglibro_electonico_6045a625-3960-3d91-9ae1-cd60105567af_9781803230207;9781803230207_9781803230207Gabriel SassoneInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-343a0e42-4dc7-46f1-8c7b-8f01047c8578.epub2023-02-10T00:00:00+00:00Packt Publishing