product
5072054Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfensteinhttps://www.gandhi.com.mx/nazi-occultism--jewish-mysticism--and-christian-theology-in-the-video-game-series-wolfenstein-9781978715523/phttps://gandhi.vtexassets.com/arquivos/ids/4612310/image.jpg?v=63885175324607000016711856MXNBloomsbury PublishingInStock/Ebooks/<p>The critically acclaimed if controversial game series <em>Wolfenstein</em> is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with <em>Wolfenstein: New Order</em> in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In <em>Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein</em>, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Daat Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.</p>...4798491Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein16711856https://www.gandhi.com.mx/nazi-occultism--jewish-mysticism--and-christian-theology-in-the-video-game-series-wolfenstein-9781978715523/phttps://gandhi.vtexassets.com/arquivos/ids/4612310/image.jpg?v=638851753246070000InStockMXN99999DIEbook20249781978715523_W3siaWQiOiI5MzA4M2Y1OS1hNDU3LTRmZjYtOGQwOC1kMjNlOGM4ZGJlNTgiLCJsaXN0UHJpY2UiOjgwNCwiZGlzY291bnQiOjgwLCJzZWxsaW5nUHJpY2UiOjcyNCwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMTEtMDlUMDE6MDA6MDBaIiwidG8iOiIyMDI0LTExLTMwVDIzOjU5OjU5WiIsInJlZ2lvbiI6Ik1YIiwiaXNQcmVvcmRlciI6ZmFsc2V9LHsiaWQiOiIyMWVmYTBhMC05NzE2LTQyZGMtYTQ5Mi1lMDU5YzQ5ZTM2NGQiLCJsaXN0UHJpY2UiOjg0MSwiZGlzY291bnQiOjg0LCJzZWxsaW5nUHJpY2UiOjc1NywiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMTItMDFUMDA6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781978715523_<p>The critically acclaimed if controversial game series <em>Wolfenstein</em> is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and for completely neglecting primary victims of the Second World War, the Jewish people. But since its reboot with <em>Wolfenstein: New Order</em> in 2014, the series has a new, distinct filo semitic flavor, including a number of explicit Jewish characters, a playable concentration camp level, and several theological discussions on God and the existence of evil. In <em>Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein</em>, game theologian Frank G. Bosman critically examines both the Nazi occultist and Judaist inspirations and aspirations of the game series, putting forth the question if the series has not invertedly ventured into implicit antisemitic territory by including the Daat Yichud, a fictional, ancient, and distinct Jewish organization harboring the great minds of history.</p>...9781978715523_Lexington Bookslibro_electonico_9781978715523_9781978715523Frank G.InglésMéxicohttps://getbook.kobo.com/koboid-prod-public/rowman_academic-epub-e6c73ce6-5d2a-4798-b317-ed077355fd89.epub2024-07-03T00:00:00+00:00Lexington Books