product
4953024Phong Shadinghttps://www.gandhi.com.mx/phong-shading-6610000563630/phttps://gandhi.vtexassets.com/arquivos/ids/4505794/image.jpg?v=638870074268170000https://gandhi.vtexassets.com/arquivos/ids/4505786/image.jpg?v=6385178796352700007575MXNOne Billion KnowledgeableInStock/Ebooks/<p><strong>What is Phong Shading</strong></p><p>In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.</p><p><strong>How you will benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Phong shading</p><p>Chapter 2: Gouraud shading</p><p>Chapter 3: Phong reflection model</p><p>Chapter 4: Shader</p><p>Chapter 5: Lightmap</p><p>Chapter 6: Reflection mapping</p><p>Chapter 7: Bui Tuong Phong</p><p>Chapter 8: Blinn-Phong reflection model</p><p>Chapter 9: Computer graphics lighting</p><p>Chapter 10: Vertex normal</p><p>(II) Answering the public top questions about phong shading.</p><p>(III) Real world examples for the usage of phong shading in many fields.</p><p><strong>Who this book is for</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Shading.</p>...4692967Phong Shading7575https://www.gandhi.com.mx/phong-shading-6610000563630/phttps://gandhi.vtexassets.com/arquivos/ids/4505794/image.jpg?v=638870074268170000https://gandhi.vtexassets.com/arquivos/ids/4505786/image.jpg?v=638517879635270000InStockMXN99999DIEbook20246610000563630_W3siaWQiOiI4OTE1Njc3Yy0yODMwLTRmMWQtYjAyNy04OTdiN2EzM2U2ZDkiLCJsaXN0UHJpY2UiOjc1LCJkaXNjb3VudCI6MCwic2VsbGluZ1ByaWNlIjo3NSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6IklwcCIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjUtMDctMDFUMjI6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d6610000563630_<p><strong>What is Phong Shading</strong></p><p>In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.</p><p><strong>How you will benefit</strong></p><p>(I) Insights, and validations about the following topics:</p><p>Chapter 1: Phong shading</p><p>Chapter 2: Gouraud shading</p><p>Chapter 3: Phong reflection model</p><p>Chapter 4: Shader</p><p>Chapter 5: Lightmap</p><p>Chapter 6: Reflection mapping</p><p>Chapter 7: Bui Tuong Phong</p><p>Chapter 8: Blinn-Phong reflection model</p><p>Chapter 9: Computer graphics lighting</p><p>Chapter 10: Vertex normal</p><p>(II) Answering the public top questions about phong shading.</p><p>(III) Real world examples for the usage of phong shading in many fields.</p><p><strong>Who this book is for</strong></p><p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Shading.</p>...6610000563630_One Billion Knowledgeablelibro_electonico_6610000563630_6610000563630Fouad SabryInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/content2connect_drm-epub-f6086ce9-cca9-4fd6-b911-61f2196fd38c.epub2024-05-05T00:00:00+00:00One Billion Knowledgeable