product
2991543Playing at Narratologyhttps://www.gandhi.com.mx/playing-at-narratology-9780814277270/phttps://gandhi.vtexassets.com/arquivos/ids/3783116/ec80823d-75f9-4ac1-8abe-47816426133a.jpg?v=638385868344500000459638MXNOhio State University PressInStock/Ebooks/<p>In <em>Playing at Narratology</em> Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Pundays <em>Playing at Narratology</em> shows that artists, video game developers, and narrative theorists are ultimately playing the same game.</p><p>Returning to terms such as <em>narrator, setting, event, character,</em> and <em>world,</em> <em>Playing at Narratology</em> reveals new ways of thinking about these basic narrative conceptsconcepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the storys setting? <em>Playing at Narratology</em> guides us through the evolution of narrative in new media without abandoning the fields theoretical foundations.</p>...2927283Playing at Narratology459638https://www.gandhi.com.mx/playing-at-narratology-9780814277270/phttps://gandhi.vtexassets.com/arquivos/ids/3783116/ec80823d-75f9-4ac1-8abe-47816426133a.jpg?v=638385868344500000InStockMXN99999DIEbook20199780814277270_W3siaWQiOiIxOGZiY2JmYy04Y2U5LTRhZWItODNjOS1jOWNkNGM0MzVlZDIiLCJsaXN0UHJpY2UiOjYxNCwiZGlzY291bnQiOjE3Miwic2VsbGluZ1ByaWNlIjo0NDIsImluY2x1ZGVzVGF4Ijp0cnVlLCJwcmljZVR5cGUiOiJXaG9sZXNhbGUiLCJjdXJyZW5jeSI6Ik1YTiIsImZyb20iOiIyMDI1LTA2LTAxVDE3OjAwOjAwWiIsInRvIjoiMjAyNS0wNi0zMFQyMzo1OTo1OVoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfSx7ImlkIjoiMTNhMjZiY2QtYzc2My00NjE1LWIzMDEtOTlmMGZlNmZjZjFlIiwibGlzdFByaWNlIjo1ODAsImRpc2NvdW50IjoxNjMsInNlbGxpbmdQcmljZSI6NDE3LCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiV2hvbGVzYWxlIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNS0wNy0wMVQwMDowMDowMFoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfV0=9780814277270_<p>In <em>Playing at Narratology</em> Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Pundays <em>Playing at Narratology</em> shows that artists, video game developers, and narrative theorists are ultimately playing the same game.</p><p>Returning to terms such as <em>narrator, setting, event, character,</em> and <em>world,</em> <em>Playing at Narratology</em> reveals new ways of thinking about these basic narrative conceptsconcepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the storys setting? <em>Playing at Narratology</em> guides us through the evolution of narrative in new media without abandoning the fields theoretical foundations.</p>...9780814277270_Ohio State University Presslibro_electonico_231fdfe8-d60c-341e-8022-ce72f1076172_9780814277270;9780814277270_9780814277270Daniel PundayInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/uofchicagopress-epub-7be84b9b-ed3c-4680-a610-ef6785bb4ee3.epub2019-09-23T00:00:00+00:00Ohio State University Press