product
2093136Practical Game Designhttps://www.gandhi.com.mx/practical-game-design-second-edition/phttps://gandhi.vtexassets.com/arquivos/ids/417469/3c881ada-9c03-4f6d-9836-9c894783346d.jpg?v=638527864834970000739821MXNPackt PublishingInStock/Ebooks/2049113Practical Game Design739821https://www.gandhi.com.mx/practical-game-design-second-edition/phttps://gandhi.vtexassets.com/arquivos/ids/417469/3c881ada-9c03-4f6d-9836-9c894783346d.jpg?v=638527864834970000InStockMXN99999DIEbook20239781803233901_W3siaWQiOiI0YmIzNzA2Mi1mMGRjLTQ5NTEtYjAxOS0yNDE5YTY5ZjNhODgiLCJsaXN0UHJpY2UiOjgyMSwiZGlzY291bnQiOjgyLCJzZWxsaW5nUHJpY2UiOjczOSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDQtMDhUMTY6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781803233901_<p><strong>Arm yourself with the practical skills and cutting edge insights needed to successfully design engaging games across a variety of genres and platforms</strong></p><h4>Key Features</h4><ul><li>Master the skills, processes, and techniques required to work in a professional studio</li><li>Ace the core principles and processes of level design, world building, and storytelling</li><li>Design, implement, and polish high quality features and mechanics for modern video games</li></ul><h4>Book Description</h4><p>If you are seeking an up-to-date and actionable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two industry veterans with decades of game design experience across a variety of genres and platforms.</p><p>The second edition retains its original goal of teaching the basics of game design in a practical manner, but also adds some of the most recent trends in game design and a whole lot of new practical examples from games of the current generation. A new chapter on games as a service will explain how the role of the game designer is evolving and go deeper into the design of games that are meant to be played forever.</p><p>Starting with learning how to conceptualize a game idea, you will gradually move on to devising a design plan and adapting solutions from existing games. You will discover how to produce original game mechanics, and test and eliminate anticipated design risks. You will then learn the basics of Level Design, Interactive Storytelling, User Experience and Accessibility.</p><p>In the final chapters, you will learn to wrap up a game ahead of its release date, work through the challenges of designing games as a service and free-to-play games, and understand how to significantly improve their quality through iteration, playtesting and polishing.</p><h4>What you will learn</h4><ul><li>Define the scope and structure of a game project</li><li>Conceptualize a game idea and present it to others</li><li>Design gameplay systems and communicate them clearly and thoroughly</li><li>Build and validate engaging game mechanics</li><li>Design successful games as a service and prepare your games for live operations</li><li>Master the principles behind level design, worldbuilding and storytelling</li><li>Improve the quality of a game by playtesting and polishing it</li></ul><h4>Who This Book Is For</h4><p>Whether you are a student eager to design your very first game, or a game designer looking to expand your skillset, this book will help you master the fundamentals of game design, across all stages of game development. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers, with insider knowledge that even the most seasoned industry veterans can appreciate. Prior experience with game development is not absolutely necessary. However, a basic knowledge of some popular video games will be helpful.</p><h4>Table of Contents</h4><ol><li>Introducing Game Production Process</li><li>Preparing a Game Concept</li><li>Scoping a Game Project</li><li>Creating Design Documentation</li><li>Understanding Game mechanics</li><li>Designing Systems and Features</li><li>Making Prototypes</li><li>Designing compelling stories for games</li><li>The Fundamentals of Level Design</li><li>Creating Characters</li><li>Balancing your content and systems</li><li>Building a great User Interface and User Experience</li><li>Making your games accessible</li><li>Mastering games as a service</li><li>Understanding Monetization Techniques</li><li>The Final 10 Percent</li></ol>(*_*)9781803233901_<p><b>Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide </b></p><h2>Key Features</h2><ul><li>Master the skills, processes, and techniques essential for working in a professional setting</li><li>Grasp the core principles and processes of level design, world building, and storytelling</li><li>Design, implement, and refine high-quality features and mechanics for contemporary video games</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>If youre in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, youll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. Youll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, youll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.<h2>What you will learn</h2><ul><li>Define the scope and structure of a game project</li><li>Conceptualize a game idea and present it to others</li><li>Design gameplay systems and communicate them clearly and thoroughly</li><li>Build and validate engaging game mechanics</li><li>Design successful games as a service and prepare them for live operations</li><li>Improve the quality of a game through playtesting and meticulous polishing</li></ul><h2>Who this book is for</h2><p>Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.</p>...9781803233901_Packt Publishinglibro_electonico_281f6712-9859-3d37-af12-60fbab22e14d_9781803233901;9781803233901_9781803233901Ennio DeInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-0b5bb5e6-95a2-4a76-9933-4e7e8f04b799.epub2023-08-18T00:00:00+00:00Packt Publishing