product
1056226Procedural 3D Modeling Using Geometry Nodes in Blenderhttps://www.gandhi.com.mx/procedural-3d-modeling-using-geometry-nodes-in-blender/phttps://gandhi.vtexassets.com/arquivos/ids/964803/a22e101d-9bfa-4979-b64a-a28c476d1110.jpg?v=638337088409830000665739MXNPackt PublishingInStock/Ebooks/1048234Procedural 3D Modeling Using Geometry Nodes in Blender665739https://www.gandhi.com.mx/procedural-3d-modeling-using-geometry-nodes-in-blender/phttps://gandhi.vtexassets.com/arquivos/ids/964803/a22e101d-9bfa-4979-b64a-a28c476d1110.jpg?v=638337088409830000InStockMXN99999DIEbook20239781804616079_W3siaWQiOiIzZWQyZTkwOS0xNTdhLTRjNWUtYWQ1NC1jNTViOTdiYTZlODQiLCJsaXN0UHJpY2UiOjczOSwiZGlzY291bnQiOjc0LCJzZWxsaW5nUHJpY2UiOjY2NSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDUtMDZUMTQ6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781804616079_<p><strong>Develop a creative modeling style and node-based workflow by following step-by-step instructions in this book to learn the art of making practically any procedural mesh with ease while utilizing the power of geometry nodes</strong></p><h4>Key Features</h4><ul><li>Discover an efficient way to use the geometry node editor</li><li>Develop a creative mathematical thinking of the modeling workflow</li><li>Work on some fun projects in the book to put your newly acquired skills to use</li></ul><h4>Book Description</h4><p>If you are a CG artist already experienced with Blender but do not have extensive knowledge of Geometry Nodes, you will find great experience and ideas in this book. Learning this new feature in Blender is crucial to working in the CG Industry. You will learn how to use the basic and intermediate features of Geometry Nodes, a crucial part of your Blender roadmap.</p><p>We will start with getting to know the different node inputs and outputs. After that, well take a look at the basic nodes youll be needing throughout your Geometry Nodes projects, along with explaining how the node system works. During each chapter, we will give you a practical implementation to try and apply your newfound skill; these exercises include modifying curves, mesh, and more. In the end, we will also teach you how to organize your nodes with the help of node groups.</p><p>By the end of this book, youll be able to tackle minor to major geometry node issues with your newfound knowledge and apply this knowledge to make complicated geometry node trees exactly how you need them.</p><h4>What you will learn</h4><ul><li>Learn about the different node inputs and outputs that Geometry nodes have to offer</li><li>Understand the flow of the geometry node system</li><li>Discover the common nodes youll be using along with their functions in the geometry node editor</li><li>Learn about the different scatter methods along with how to utilize them</li><li>Modify basic mesh primitives using the node system inside of Blender</li><li>Scatter and modify objects aligned onto a curve</li><li>Learn about the more advanced nodes in the geometry nodes system</li><li>Utilize the learned nodes in your geometry nodes projects</li></ul><h4>Who This Book Is For</h4><p>If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blenders shortcut system and some modeling experience.</p><h4>Table of Contents</h4><ol><li>Introduction to Geometry Nodes</li><li>Understanding the functionalities of basic nodes</li><li>Must-Have Add-Ons for building Node Trees</li><li>Making use of node primitives</li><li>Distributing instances onto your mesh</li><li>Working with the spreadsheet</li><li>Creating and modifying text in the editor</li><li>Editing Curves with Nodes</li><li>Manipulating mesh using geometry nodes</li><li>Creating a plant generator using nested distribution</li><li>Developing a procedural spiderweb generator</li><li>Constructing a procedural LED panel</li><li>Linking with other parts in Blender</li><li>Troubleshooting most common problems</li></ol>...(*_*)9781804616079_<p><b>An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects Purchase of the print or Kindle book includes a free PDF eBook</b></p><h2>Key Features</h2><ul><li>Develop a creative mathematical thinking of the modeling workflow</li><li>Understand how Blender and geometry nodes store and manage the data that you are handling</li><li>Learn different scatter methods and how to use them</li></ul><h2>Book Description</h2>For anyone working in the computer graphics industry, understanding how to use Blenders new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, youll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap. Youll start by understanding the different node inputs and outputs followed by the basic nodes youll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. Youll work on a range of interesting projects such as creating a procedural plant, where youll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, youll build a procedural LED panel using geometry nodes to generate the look of an LED panel. By the end of this book, youll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.<h2>What you will learn</h2><ul><li>Discover the different node inputs and outputs that geometry nodes have to offer</li><li>Get the hang of the flow of the geometry node system</li><li>Understand the common nodes youll be using along with their functions in the geometry node editor</li><li>Modify basic mesh primitives using the node system inside Blender</li><li>Scatter and modify objects aligned onto a curve</li><li>Become familiar with the more advanced nodes in the geometry nodes system</li><li>Link geometry and material nodes editors using named attributes</li><li>Implement your new-found knowledge of nodes in real-world projects</li></ul><h2>Who this book is for</h2><p>If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blenders shortcut system and some modeling experience.</p>...9781804616079_Packt Publishinglibro_electonico_a51752c3-6ece-387c-be90-402daedeeeac_9781804616079;9781804616079_9781804616079Siemen LensInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-562b170c-4bad-49e8-a7c4-7c8a8e47f30f.epub2023-03-17T00:00:00+00:00Packt Publishing