product
4096140Queer Game Studieshttps://www.gandhi.com.mx/queer-game-studies-9781452954639/phttps://gandhi.vtexassets.com/arquivos/ids/2576466/3ba3914c-80d4-4ec5-8b22-50bc00ae94ff.jpg?v=638384163204100000325451MXNUniversity of Minnesota PressInStock/Ebooks/<p>Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. <em>Queer Game Studies</em> provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.</p><p>These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. <em>Queer Game Studies</em> covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like <em>Bayonetta</em>, <em>Mass Effect</em>, and <em>Metal Gear Solid</em> from a queer perspective.</p><p>Perfect for both everyday readers and instructors looking to add diversity to their courses, <em>Queer Game Studies</em> is the ideal introduction to the vast and vibrant realm of queer gaming.</p><p>Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim dAmazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.</p>...4031829Queer Game Studies325451https://www.gandhi.com.mx/queer-game-studies-9781452954639/phttps://gandhi.vtexassets.com/arquivos/ids/2576466/3ba3914c-80d4-4ec5-8b22-50bc00ae94ff.jpg?v=638384163204100000InStockMXN99999DIEbook20179781452954639_W3siaWQiOiJmOTkzYmJlMC04NDY2LTQ0OTEtOGRmZi1lNjRjZjhlODYxMmYiLCJsaXN0UHJpY2UiOjQxNCwiZGlzY291bnQiOjExNiwic2VsbGluZ1ByaWNlIjoyOTgsImluY2x1ZGVzVGF4Ijp0cnVlLCJwcmljZVR5cGUiOiJXaG9sZXNhbGUiLCJjdXJyZW5jeSI6Ik1YTiIsImZyb20iOiIyMDI0LTExLTEwVDE2OjAwOjAwWiIsInRvIjoiMjAyNC0xMS0zMFQyMzo1OTo1OVoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfSx7ImlkIjoiOGM2M2I4MDctOGE3ZC00ZDI3LTk1YjYtMjMwNTJjYjVhNjg4IiwibGlzdFByaWNlIjo0NDAsImRpc2NvdW50IjoxMjQsInNlbGxpbmdQcmljZSI6MzE2LCJpbmNsdWRlc1RheCI6dHJ1ZSwicHJpY2VUeXBlIjoiV2hvbGVzYWxlIiwiY3VycmVuY3kiOiJNWE4iLCJmcm9tIjoiMjAyNC0xMi0wMVQwMDowMDowMFoiLCJyZWdpb24iOiJNWCIsImlzUHJlb3JkZXIiOmZhbHNlfV0=9781452954639_<p>Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. <em>Queer Game Studies</em> provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.</p><p>These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. <em>Queer Game Studies</em> covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like <em>Bayonetta</em>, <em>Mass Effect</em>, and <em>Metal Gear Solid</em> from a queer perspective.</p><p>Perfect for both everyday readers and instructors looking to add diversity to their courses, <em>Queer Game Studies</em> is the ideal introduction to the vast and vibrant realm of queer gaming.</p><p>Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim dAmazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.</p>(*_*)9781452954639_<p>Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. <em>Queer Game Studies</em> provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.</p><p>These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. <em>Queer Game Studies</em> covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like <em>Bayonetta</em>, <em>Mass Effect</em>, and <em>Metal Gear Solid</em> from a queer perspective.</p><p>Perfect for both everyday readers and instructors looking to add diversity to their courses, <em>Queer Game Studies</em> is the ideal introduction to the vast and vibrant realm of queer gaming.</p><p>Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim dAmazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.</p>...9781452954639_University of Minnesota Presslibro_electonico_32ef50c5-142d-357e-81ac-510ce95f9ea3_9781452954639;9781452954639_9781452954639InglésMéxicohttps://getbook.kobo.com/koboid-prod-public/uminnesotapress-epub-d32f8840-b595-469d-bf0b-9480d9c25d77.epub2017-03-28T00:00:00+00:00University of Minnesota Press