product
1381074The Ultimate Guide to Informed Wearable Technologyhttps://www.gandhi.com.mx/the-ultimate-guide-to-informed-wearable-technology/phttps://gandhi.vtexassets.com/arquivos/ids/603010/5dace1a0-49f5-4694-803f-41948d9d09df.jpg?v=638437168875430000886985MXNPackt PublishingInStock/Ebooks/1368285The Ultimate Guide to Informed Wearable Technology886985https://www.gandhi.com.mx/the-ultimate-guide-to-informed-wearable-technology/phttps://gandhi.vtexassets.com/arquivos/ids/603010/5dace1a0-49f5-4694-803f-41948d9d09df.jpg?v=638437168875430000InStockMXN99999DIEbook20229781803244471_W3siaWQiOiI2YjA0ZWRkOS1jN2VmLTQxMjItYmQ3OC0wZGNiZjYyZWYyZjUiLCJsaXN0UHJpY2UiOjk4NSwiZGlzY291bnQiOjk5LCJzZWxsaW5nUHJpY2UiOjg4NiwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjUtMDUtMjhUMjE6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781803244471_<p><strong>Master wearable technology with over 50 activities using Arduino and ESP32 to build useful, stylish, and intelligent wearable devices and create interactive circuits that react to us and our environment</strong></p><h4>Key Features</h4><ul><li>Learn wearable technology and build electronic circuits with fun-to-do activities using Arduino</li><li>Get in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables</li><li>Apply a Design Innovation approach and best practices to address real world issues</li></ul><h4>Book Description</h4><p>Wearable circuits add interaction and purpose to clothing and other wearable devices that are widely used in medical, social, safety, entertainment, and sports in recent times. For developing useful and impressive prototypes and wearables, youll need to be skilled in designing electronic circuits and working with wearable technologies.</p><p>This book takes you through an interesting journey of wearable technology, starting from electronic circuits, materials, e-textile toolkits, to using Arduino that includes a variety of sensors, outputs, actuators and microcontrollers such as Gemma M0 and ESP32 and creating an advanced IoT project. Youll learn by doing and creating wearables with help of practical examples and exercises. Youll be able to create a hyper-body wearable and learn to solder and sew circuits. Lastly, youll learn to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach.</p><p>After reading this book, youll be able to design interactive prototypes, and sew, solder, and program your own Arduino-based wearable device with a purpose.</p><h4>What you will learn</h4><ul><li>Construct sewable electronic circuits with conductive thread and materials</li><li>Discover the features of LilyPad, Gemma, Circuit Playground, and other boards</li><li>Use various components for listening, sensing actions, and visualizing outputs</li><li>Control ESP32 development boards for IoT exploration</li><li>Understand how to prototype to create interactive wearables</li><li>Get skilled in sewing and soldering sensors to Arduino-based circuits</li><li>Design and build a hyper-body wearable that senses and reacts</li><li>Master a Design Innovation approach for creating wearables with purpose</li></ul><h4>Who This Book Is For</h4><p>The book is intended for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will be also useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology or fashion. Having a basic understanding of Arduino-based systems will help in following the contents of the book.</p><h4>Table of Contents</h4><ol><li>Introduction to the World of Wearables</li><li>Learning to Build Electronic Sewable Circuits</li><li>Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More</li><li>Implementing Arduino code using Gemma M0 and Circuit Playground</li><li>Working with Sensors: All about inputs!</li><li>Exploring Reactions Through Outputs</li><li>Moving Forward with Circuit Design using ESP32</li><li>Learning How to Prototype and Make Electronics Wearable</li><li>Designing and Prototyping Your Own Hyper-body System</li><li>Soldering and Sewing to Complete Your Project</li><li>Innovating with a Human Centered Design Process</li><li>Designing for Forgetfulness: A Case Study of Message Bag</li><li>Implementing the Best Solutions for Creating Your Own Wearable</li><li>Delving into Best Practices and Future of Wearable Technology</li><li>Appendix: Additional Information</li></ol>...(*_*)9781803244471_<p>Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book Description Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, youll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, youll be carefully guided through creating an advanced IoT project. Youll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, youll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, youll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose. What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.</p>...(*_*)9781803244471_<p><b>Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment</b></p><h2>Key Features</h2><ul><li>Learn wearable technology and build electronic circuits with fun activities using Arduino systems</li><li>Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables</li><li>Apply a design innovation approach and best practices to address real-world issues</li></ul><h2>Book Description</h2>Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, youll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, youll be carefully guided through creating an advanced IoT project. Youll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, youll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, youll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.<h2>What you will learn</h2><ul><li>Construct sewable electronic circuits with conductive thread and materials</li><li>Discover the features of LilyPad, Gemma, Circuit Playground, and other boards</li><li>Use various components for listening, moving, sensing actions, and visualizing outputs</li><li>Control ESP32 development boards for IoT exploration</li><li>Understand why and how to prototype to create interactive wearables</li><li>Get skilled in sewing and soldering sensors to Arduino-based circuits</li><li>Design and build a hyper-body wearable that senses and reacts</li><li>Master a Design Innovation approach for creating wearables with a purpose</li></ul><h2>Who this book is for</h2><p>This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.</p>...9781803244471_Packt Publishinglibro_electonico_4c7f1c11-6ed2-3566-b061-38af1e6bef3d_9781803244471;9781803244471_9781803244471Christine FarionInglésMéxicohttps://getbook.kobo.com/koboid-prod-public/packt-epub-e63d8dee-0e33-4497-a7e5-863abc76c160.epub2022-10-31T00:00:00+00:00Packt Publishing