product
1812058Unity 2022 by Examplehttps://www.gandhi.com.mx/unity-2022-by-example/phttps://gandhi.vtexassets.com/arquivos/ids/761819/7bcc717d-8145-438c-83b6-098b0be3edf7.jpg?v=638525352036400000739821MXNPackt PublishingInStock/Ebooks/1783393Unity 2022 by Example739821https://www.gandhi.com.mx/unity-2022-by-example/phttps://gandhi.vtexassets.com/arquivos/ids/761819/7bcc717d-8145-438c-83b6-098b0be3edf7.jpg?v=638525352036400000InStockMXN99999DIEbook20249781803237954_W3siaWQiOiJkMmNhNzkzMC04OTdlLTQxMzYtYjE5Ni0zODY2MzVlZWU4ZTEiLCJsaXN0UHJpY2UiOjgyMSwiZGlzY291bnQiOjgyLCJzZWxsaW5nUHJpY2UiOjczOSwiaW5jbHVkZXNUYXgiOnRydWUsInByaWNlVHlwZSI6Ildob2xlc2FsZSIsImN1cnJlbmN5IjoiTVhOIiwiZnJvbSI6IjIwMjQtMDYtMDdUMDQ6MDA6MDBaIiwicmVnaW9uIjoiTVgiLCJpc1ByZW9yZGVyIjpmYWxzZX1d9781803237954_<p><strong>Start building commercial and playable games in Unity with C# through a series of practical projects ranging from a simple 2D game to adding AR/VR experiences with this full-color guide</strong></p><h4>Key Features</h4><ul><li>Create game apps, including a 2D adventure game, a 3D first-person shooter, and more</li><li>Explore Unitys component-based approach to implementing features in Unity 2022 through a GameObject hierarchy based on C# scripts</li><li>Follow steps for publishing, marketing, and maintaining your games effectively</li></ul><h4>Book Description</h4><p>Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. Youll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want while maintaining a good code foundation to build upon.</p><p>Once you get familiar with the fundamentals of Unity game development, youll start creating a 2D collection game and an adventure game followed by a 3D first-person shooter game. Youll then explore advanced topics such as machine learning by creating AI-based enemy behavior, virtual reality by extending the first-person game, and augmented reality by exploring a farming sim in a real-world setting. These topics are completed in practice while building projects using the latest game tool kits. Finally, youll learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, youll gain real-world knowledge and experience by taking a game from conceptual design to completion.</p><p>By the end of this Unity book, youll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.</p><h4>What you will learn</h4><ul><li>Navigate and use the primary windows of the editor, and the new features introduced in Unity 2022</li><li>Create new Unity game projects and add functionality with C# code</li><li>Specify your game design and break it down into systems and components for implementation</li><li>Create beautiful playable environments quickly and use them for both 2D and 3D games</li><li>Build player characters and use them to develop complete game mechanics, the core game loop, and win/lose conditions</li><li>Get up to speed with Unity Gaming Services available for creating commercially viable games</li></ul><h4>Who This Book Is For</h4><p>If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. Aspiring game developers, as well as anyone with some experience in developing games who wants to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions will find this book useful. Readers are expected to have experience with the Unity Editor interface and implementing functionality by creating C# scripts.</p><h4>Table of Contents</h4><ol><li>Foundational Knowledge in Unity 2022</li><li>Creating a 2D Collection Game</li><li>Completing the Collection Game</li><li>Continuing the Adventure Game</li><li>Completing the Adventure Game</li><li>Creating a 3D First Person Shooter (FPS)</li><li>Continuing the FPS Game</li><li>Creating AI with Sensors, Behavior Trees, and ML-Agents</li><li>Entering Virtual Reality with the XR Interaction Toolkit</li><li>Creating an AR Farming Sim with AR Foundation</li><li>Commercial Viability with Unity Gaming Services Completing the FPS Game</li><li>Finishing Games with Balance, Play Testing (QA), and Platform Distribution</li></ol>(*_*)9781803237954_<p><b>Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide</b></p><h2>Key Features</h2><ul><li>Create game apps, including a 2D adventure game, a 3D first-person shooter, and more</li><li>Get up to speed with Unity Gaming Services available for creating commercially viable games</li><li>Follow steps for publishing, marketing, and maintaining your games effectively</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. Youll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, youll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, youll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. Youll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, youll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, youll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.<h2>What you will learn</h2><ul><li>Build game environments and design levels, and implement game mechanics using Unitys features</li><li>Explore 3D game creation, focusing on gameplay mechanics and player animation</li><li>Develop customizable game systems using object-oriented architecture</li><li>Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements</li><li>Get up to speed with advanced AI interactions using sensors and Unitys machine learning toolkit, ML-Agents</li><li>Implement dynamic content in games using Unity LiveOps services like Remote Config</li></ul><h2>Who this book is for</h2><p>If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.</p>...9781803237954_Packt Publishinglibro_electonico_a0bb0ab8-c88e-3564-9deb-7ff5ea484b9f_9781803237954;9781803237954_9781803237954Scott H.InglésMéxico2024-06-07T00:00:00+00:00https://getbook.kobo.com/koboid-prod-public/packt-epub-1d640922-e5b7-40de-96d1-36d47b6b49fe.epub2024-06-07T00:00:00+00:00Packt Publishing